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The Green Room / Re: Hell in a Handbag (A Game for Stage Managers)
« on: Jul 20, 2012, 04:42 pm »
Is there a specific game being cited (Mario, Zelda, etc) or is it simply 8bit inspired? Black and white or color? How large a pixel are we working with? Will we be using projections, or 3-d renderings of 8-bit design? If projections, will the actors be interacting with them? How will projections affect the lighting? Do we need to bring in a gaming consultant? A graphic designer? Can we get a Nintendo as a sponsor? Will sound need to be translated to MIDI or Chiptunes? Can we get the rights to that great Super Mario coin grab sound?
For David's entrance into Act 2, he'll come through the house with the wedding cake and serve audience members.
For David's entrance into Act 2, he'll come through the house with the wedding cake and serve audience members.

