I've got a summer contract, and it's a big'un: a ten-week youth intensive, with 50 students ranging in age from 15 to 25 and coming from very mixed artistic backgrounds. (Some theatre students, or even BFA graduates, some people who did high school theatre but didn't make anything of it, some singers, some dancers, some people of no particular expertise or experience...) Part of the job is going to involve team-teaching the early part of the program so that we aren't always working with gigantic groups of people. (So we might have 10 people working with the musical director on a vocal diagnostic to tease out the strong singers, 20 people working with the director on a general theatrical diagnostic, and 20 people working with myself and an assistant director on an improvisation diagnostic, then we'll swap them around. Casting will involve comparing notes.)
The bottom line is that I need some exercises, warm-ups and diagnostic activities which don't suck, and which will work with groups varying in size from 5 to 50. Do you have any you'd care to suggest?
I offer a few of my favourites in return:
HEY EVERYBODY -- silly but fast-paced improv, works best in a large group. (Certainly >20, >30 is ideal.) Very easy to quickly tease out which participants are "game" and which ones are more reluctant to jump in.
Somebody shouts "HEY, EVERYBODY! LET'S __________!"
The group replies "YEAH! LET'S _____________!", and begins acting out the proposed action. ("Hey everybody, let's disco dance!" "Hey everybody, let's ride this rollercoaster!" "Hey everybody, let's have a tea party!" "Hey everybody, let's go to the muscle beach!")
The group continues performing the action until the next person shouts "HEY EVERYBODY!", and keep going from there. The fun really kicks in when you get chains of actions going. ("Hey everybody! Let's swim!" "Hey everybody! Let's drown!" "Hey everybody! Let's swim with sharks!" "Hey everybody! Let's get eaten by crocodiles!")
Silent Samurai -- more silly improv, although with more of a point to it. A lot of fun for the hams in the group.
Players pretend that their hands are four-foot samurai swords. In slow motion and in perfect silence, they stalk around the room until their eyes meet those of another player--then they must battle! Still in slow motion and silently, they swing their swords and attack each other, thrusting and parrying until one of them finally gets stabbed, when the loser must (still in slow motion) perform a loud, gruesome death scene as they collapse to the ground. The winner begins stalking their next victim...
High School -- more character-focused, but also an observational exercise.
Ask players to pick a high school clique/archetype. (Jock, cheerleader, goth, nerd, etc.) Have them walk around the room interacting with each other--without using any words. Encourage them to "find their clique": the jocks should try and find one another, the goths should stand sullenly in a corner, etc.
High School II -- difficult to classify, actually somewhat uncomfortable. Character and improv.
Players move through open space. Gradually apply conditions to them, i.e:
- "You have a crush on someone. Pick anyone in the room and follow them around--but don't get too close, or else they'll figure it out!"
- "You have a vendetta against someone. Pick someone in the room and avoid them. Try never to see them. Whenever they approach you, turn the other way and walk off."
- "It's the first day of school! Wave and say "hi" to everyone you meet! But don't forget who your crush and enemy are..."
- etc. etc. etc. ("You're an outsider. Nobody understands you." "You won the homecoming game! Aren't you awesome?! Make sure everybody you meet knows it!")