Also, look at natural chains. Sometimes operators can be trusted to take point cues by themselves. Ie, you may only need to call LX 10, 11, 12, 15 and 16 because 10.5, 13, 13.5 and 14 are all closely related to their preceeding cue and can be left to the operator.
Another method is the count method. When things fire in a structured manner it is often possible to create a counted sequence - for example, the following cues may fire in a tight sequence over a 10 count:
10: LX 12, SD 4, Deck 14 to preset, line 5 out
9: LX 12.5, SD 5
8:
7: LX 13, Deck 15 on stage, line 7 in
6:
5:
4: Deck 14 to first position, line 7 out, line 8 in
3: LX 13.1
2: LX 13.2, SD 6
1: SD 7
And you can call it something like "Stand by LX, Sound, Deck, Flys for opening Sequnce. With a 10 count, Go!..9...8...7...6...5...4...3...2...1...Sequence complete, standby whatever comes next...."
Provided you talk to your ops about how you want to call it, there is no right or wrong way to call complex sequences.